
[dimension]
	#The dimension in which players will respawn from the tent dimension as needed
	overworld = "minecraft:overworld"
	#The number of ticks before an entity can use a tent door again
	#Range: 1 ~ 300
	portal_cooldown = 60
	#When true, players can not teleport inside a tent
	restrict_teleport = true
	#When true, players in a tent can only sleep through the night if overworld players are sleeping too
	sleeping_strict = true
	#Dimensions in which tents cannot be used.
	#Accepts dimension id or mod id with wildcard.
	#Example: ["minecraft:the_nether", "rftoolsdim:*"]
	dimension_blacklist = []

[permissions]
	#When true, only the player who placed the tent can enter it
	owner_only_enter = false
	#When true, only the player who placed the tent can remove it
	owner_only_pickup = false
	#When true, players can enter the tent by walking through the door
	players_enter_on_collide = true
	#When true, non-player entities can enter the tent by walking through the door
	nonplayers_enter_on_collide = true
	#When true, only Creative mode players can duplicate a tent item
	#(Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true)
	copy_creative_only = true
	#When true, players can only enter tents when there are no nearby monsters
	enter_when_safe = false
	#When true, players can only remove tents when there are no nearby monsters
	pickup_when_safe = false

[other]
	#When true, tents have decorations when first built
	tent_decor_build = true
	#When true, tents have decorations when upgraded
	tent_decor_upgrade = false
	#When true, the tent item will not be destroyed if it is burned
	tent_fireproof = false
	#Percentage chance that a plain tepee block will randomly have a design
	#Range: 0 ~ 100
	tepee_design_chance = 35
	#Block used for harvestable layer of all tent floors
	tent_floor = "minecraft:dirt"
	#When true, tents will be the same size on the outside and inside
	use_actual_size = false
	#The number of progress stages added by one use of the tent mallet
	#Range: 1 ~ 7
	mallet_effectiveness = 2

