biomemusic will give us additional control over music and when it can be played, as well as allowing for additional custom songs on top of the vanilla ones.
All vanilla CDs have been replaced, to be adjusted in \lang\en_us.json
some of the tracks need to be volumized for consistent audio volumes
Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
Added Terralith and Biomes O plenty for even more biomes
As well as terrain generation optimization via faster random & c2me which adds threading for chunk generation
updated Arphex which fixed an obscure crash with the broodmother
ihfr:the_carnage < this dimension now uses the Spooklementary_1.1 nether shaders.
this was surprisingly easy. will have to manually adjust settings via hard-coding them in
removed problematic delights and butcher
removed abyssal sovereign
disabled man & deeplings for now until controls are made
removed trevor giants in lieu of pehkui giant scaling mod
removed lunar events
removed shadows in the dark for overspawning and not doing anything
added ghast resourcepack
added incontrol for mob controls
added spore infection
added hateflesh dimension
generated configs and modified some
autoextracts the following items:
Biomes
Entities
Dimensions
Puts then in report.txt
make sure to remove duplicate dump files from tell me report folder if you have any or the results could be unpredictable, always export as CSV with tellme
experimenting with shaders and how exactly to apply and modify them to different worlds currently only the theabyss:frost_world is affected.
Unspecified dimensions will be assigned to dimension.stop= * in dimension properties which shut's off the shaders entirely for any unassigned dimensions.